Wednesday, March 9, 2011

more colors....


...behold:

Color combo One...


....gonna try a few passes with different approaches, textures and palettes. Kinda likin' this one, though!

Okay! The space mechanic progresses...


...now for color!

The idea for this guy came from some brainstorming sessions with a friend - we wanted to see a capable non-warrior in an SF environment. He's good at what he does, and his clothing and equipment reflects this. He wears a uniform, but wears it without military fastidiousness. He moves from pressured to non-pressured environments to perform his mechanics' duties, and is shown here wearing a base pressure suit, additional protective coveralls zipped to the waist; sleeves knotted.
I imagine the suits as a little stiff and confining, and Mr. Mechanic moves a bit less freely than he'd like. He tends to fall into a set posture based on the pressures of the pressure suit -
Harness, padding, insulation and joint armor - this guy is ready to fix some shit in some inhospitable places...

Tuesday, March 8, 2011

playing around...


with some new brushes and palettes. Fun stuff!

Thursday, March 3, 2011

Monday, February 28, 2011

quick sketch book mechy-creature thing...


...sorry for the poor resolution; this was a quick iphone snap I took before this fella had an unfortunate encounter with some coffee....

Friday, February 25, 2011

Slightly different process...


...this time with dudes:

I wanted to explore silhouettes defined by line, and a one-shade tone here; as opposed to the black n' gradient sils of the female warrior below. I think I like this style better - it suits a line junkie like me...

Next stage....


picked a silhouette from the previous post; took it to the next level - next up, polish!

Tuesday, February 1, 2011


Revamping ye olde fort polio! Working up a page of silhouettes, then selecting and refining, rinse, repeat. Here: the raw material!

Monday, November 29, 2010

Back Again!

...and working on some new things! Been busy, I have, but I can't show any of that just yet.

Friday, July 16, 2010

Saturday, June 26, 2010

quick npc/costume concepts...



...I need to finish these guys off! Perhaps the public forum will shame me into it..

environment concepts....




...for a game that didn't happen

Friday, June 25, 2010

Animation Concept -



Emulating the specific style of a friend's animation work. Fun, but tough working with three flesh tones, and almost no lines to describe form. His shooter on the left, my demonic response on the right...